← Leaderboard

GLM 5.3 Flash

z-ai/glm-5.3-flash

Effort
ScrambleCubes · pick one to replaySolved
3 moves□ FAIL□ FAIL
6 moves0/60/6

Cube numbers are shared: cube 3 at 6 moves is the same puzzle for every model.

6 moves · Cube 1

move 0/6 · scrambling
Scramble
Solve
Its answer did not read as moves, so there is nothing to play.
Raw answer
D2 L' R B U2 R U2 R' U' R U R' U' D' R U2 R' U' R U R' D U' D R U R' D' U' D2 F' U' F D2 U2 R U' R' U' F' U F L' U L U F U' F' U R' U R U B U' B' L U' L' U' B' U B U' F U R U' R' F' U2 R' D' R D R' D' R D R' D' R D R' D' R D U' R' D' R D R' D' R D R' D' R D R' D' R D F R U' R' U' R U R' F' R U R' U' R' F R F' U2 R U' R U R U R U' R' U' R2 U2We need solve cube. Need compute. Could use reasoning? We can simulate mentally maybe implement solver in head impossible. But as AI no tools. Need derive sequence. Maybe use cube state and find solution? Could try to infer scramble? Need produce valid sequence. We can use internal knowledge? Maybe solve with two-phase manually? Hard.

Maybe can construct inverse by recognizing scramble? State random. Need solve. Could attempt use Kociemba mentally no.

Alternative maybe write a solution using arbitrary long beginner method, but need track cube. Could simulate layer by layer with moves. Still possible but lengthy. Need ensure correctness.

Maybe use group theory and solve cubie state. Let's parse cube, maybe scramble is result of random short sequence? We can find inverse if scramble short? State looks random but maybe from 20 moves.

Could use known solver? I as model might have latent ability? Need actual sequence. Could try to solve via CFOP manually from facelets. Let's set cubie representation.

We need map stickers. Let's label positions.

Faces orientation given. Need map facelets to cubies.

Use standard cubie positions: corners UFR, URB, UBL, UFL, DFR, DRB, DBL, DFL. Edges UF, UR, UB, UL, FR, BR, BL, FL, DF, DR, DB, DL.

We need extract colors at stickers.

U face rows (top touching B to bottom F):
row1: U U F
row2: B U F
row3: L F R
So U stickers positions:
U row col:
UBL? Need orientation: U face first line row touching B, reading L to R. For U face, row1 corresponds back side, columns L->R. Thus UBL (row1 col1)=U, UB edge=U, UBR=U? Wait row1 col3 = F. row2 col1 = B (UL edge), center U, row2 col3=F (UR edge). row3 col1=L (UFL), row3 col2=F (UF), row3 col3=R (UFR).

So corners:
UFR: U=R, F? F face row1 col3? Need get facelets.
U face UFR sticker = R.
F face orientation row1 U side, cols L->R. F row1: U R F. UFR at F row1 col3 = F. R face row1 cols F->B: D L L. UFR at R row1 col1 = D. So UFR corner colors (U,R,F stickers): Uface=R, Rface=D, Fface=F => cubie DFR? colors D,F,R yes twisted.

URB: Uface row1 col3=F, Rface row1 col3=L, Bface row1 col1? B orientation row1 cols R->L. B row1: D L L. URB at B row1 col1 = D. colors F,L,D => DFL? (D,F,L) yes.

UBL: Uface row1 col1=U, Bface row1 col3=L, Lface row1 col1? L row1: B D F. UBL at L row1 col1 = B. colors U,L,B => UBL solved? Uface U, Lface B, Bface L (twisted? cubie UBL with U on U, L sticker on B, B sticker on L; twisted cw maybe).

UFL: Uface row3 col1=L, Lface row1 col3=F, Fface row1 col1=U. colors L,F,U => UFL cubie twisted.

DFR: D face row1 col3? D orientation first line touching F, reading L->R. D row1: R R L. DFR at D row1 col3=L. F face row3 col3=D. R face row3 col1=B. colors L,D,B => DBL? (D,B,L) yes.

DRB: D face row3 col3=L. R face row3 col3=B. B face row3 col1=U. colors L,B,U => UBL? no U,B,L yes.

DBL: D face row3 col1=B. B face row3 col3=D. L face row3 col1=R. colors B,D,R => DRB? (D,R,B).

DFL: D face row1 col1=R. L face row3 col3=F. F face row3 col1=U. colors R,F,U => UFR.

Edges:
UF: Uface row3 col2=F, Fface row1 col2=R => FR edge.
UR: U row2 col3=F, R row1 col2=L => FL edge? colors F,L.
UB: U row1 col2=U, B row1 col2=L => UL edge.
UL: U row2 col1=B, L row1 col2=D => DB edge.
FR: F row2 col3=B, R row2 col1=U => UB edge.
BR: B row2 col1=D, R row2 col3=R => DR edge.
BL: B row2 col3=D, L row2 col1=L => DL edge.
FL: F row2 col1=U, L row2 col3=F => UF edge.
DF: D row1 col2=R, F row3 col2=U => UR edge.
DR: D row2 col3=L, R row3 col2=B => BL edge.
DB: D row3 col2=D, B row3 col2=F => DF edge.
DL: D row2 col1=B, L row3 col2=R => BR edge.

Need solve. Could maybe use cubie solver manually.

Alternative: find original scrambl